﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

namespace StarForce
{
//C#这边用来调用LUA那边绑定节点的指定事件
    [CSharpCallLua]
    public interface ILuaNode
    {

        void awake();

        void start();

        void update();

        void ondestroy();
    }
}